And the presents aren't particularly well-balanced either, their menus aren't completely user-friendly, and anyone with a slightly old computer is likely going to be hit with a good dose of lag. Therein lies the rub of Strike Force Heroes 3: there's a ton of Christmas presents under the tree waiting to be unwrapped, but the packages have a lot of tape and those crazy little CD stickers on them. Though, of course, even getting that store and slot machine unlocked takes winning a couple of fights to begin with. ![]() There's still probably as much customization available to make your character just as you like 'em: it just all needs to be unlocked, either by earning money in fights, gaining experience, or winning it in the slot machine. ![]() Unlike in previous installments of the Strike Force Heroes, there is a much greater emphasis on modifying random pre-made heroes with unlocked perks and weapons, rather than pure character building, and that doesn't even begin to mention the hero and environment status effects. Each level in campaign mode has various win conditions, be it a certain number of individual or team kills, capturing the enemies flag, or working as a team to face off against a single boss.
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